Items where Subject is "GV1469.15-1469.62 Computer games. Video games. Fantasy games"

Group by: Creators | Item Type
Jump to: A | H | P
Number of items at this level: 5.

A

AFISYAH, SITI OKTARINA and Silvhiany, Sary (2023) THE RISE OF ROBLOX AND OPPORTUNITIES FOR ENGLISH LEARNING : A CASE STUDY OF TWO ROBLOX PLAYERS. Undergraduate thesis, Sriwijaya University.

H

HIDAYAT, MUHAMMAD FADHIL and Miraswan, Kanda Januar and Yusliani, Novi (2019) PENGAMBILAN KEPUTUSAN PADA NON-PLAYER CHARACTER MENGGUNAKAN FUZZY COORDINATOR DALAM TURN-BASED ROLE PLAYING GAME. Undergraduate thesis, Sriwijaya University.

P

PRABOWO, CHRISTIAN and Stiawan, Deris (2019) VISUALISASI POLA TRAFIK GAME GRANBLUE FANTASY MENGGUNAKAN METODE DEEP PACKET INSPECTION. Undergraduate thesis, Sriwijaya University.

PRATAMA, A.FAJRI MAHENDRA and Utami, Alvi Syahrini and Oktadini, Nabila Rizky (2022) IMPLEMENTASI METODE FUZZY C-MEANS DAN LEARNING VECTOR QUANTIZATION SEBAGAI PENENTUAN PENYAKIT HEPATOCELLULAR CARSINOMA. Undergraduate thesis, Sriwijaya University.

PUTRI, AULIA MABBRUKA and Yunita, Yunita and Primanita, Anggina (2023) IMPLEMENTASI ALGORITMA JUMP POINT SEARCHDALAM PENCARIAN RUTE TERCEPAT PADAGAMEPETUALANGAN SI KUKI. Undergraduate thesis, Sriwijaya University.

This list was generated on Sat Nov 9 05:17:58 2024 WIB.